Sprites, Game Loop and Collision Detection…
These are the catchy words that the aspiring Game Developers and enthusiasts came across with as they converged as DevCon Philippines in partnership with Co.Lab and Intertional Game Developers Association (IGDA) – Manila organized the Game Development Camp.
Held at Co.Lab last May 24, 2014 and attended by 42 aspiring game developers. The event was a huge success. It was kickstarted by the introduction to DevCon by Mr. Nathaniel Cailo followed by the partner talk of KC Coling, Community Manager of Co.lab. Next was on Game Development technologies overview by Mr. James Florentino – a A UX/UI Designer from Buybitcoin.ph.
Followed thereafter was the overview of the Game Developers’ Associatiion of the Philippines (GDAP) by Mr. Francis Serina –a Computer Science Teacher from the Philippine Science High School – Main Campus, IGDA-Manila Chairperson and a game developer himself.
Next to GDAP was the overview of Game Development Publishing and Marketing strategy by Mr. Jason Cheng and Mr. Arvin Chua. Mr. Jason Cheng and Mr. Arvin Chua were from Sierra Ops project for team InnoMen Productions.
Phaser — a gaming framework and HTML5 are the technologies that were elaborated by Mr. Mark Steve- a web developer from Insync. He showcased the use of those technologies in his very own “Don’t Touch My Birdie” game.
Mr. Bryan Bibat in the afternoon session demonstrated the use of Phaser and tried to make a remake of an arcade shooting game. Followed after was the game development hackathon that challenged the participants to incorporate some “power-ups” to the game template given. Mr Richard Bautista and Mr. Jomel Ferrer won the challenge that made them bring home some cool prices.
The camp ended with a simple pizza treat and the tradition of picture taking.
Kudos to all the organizers, resource speakers, volunteers and participants of the Game Development Camp!
Til next DevCon event!